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Die to Evolve

I’m with Joel now. We’re trying to get through this industrial, old, and nature grown area. We keep making to much noise and attracting Clickers and Runners. A swarm bursts into the room we’re in. Joel boosts me up onto a box to climb up to the exposed second level. I leap over obstacles with Clickers right on my tail, on my way to a door in the floor that I need to unlock. I need to get to the door before the zombies finish off Joel. I manage to reach the hatch, but have trouble unchaining the steel handle.
Finally I get it open and climb down the latter to him. He took out all the Clickers that were attacking him, but tells me that they’re evolving. They’re getting smarter, learning how to survive, although it should be impossible for them to progress. I pick up ammo and pill bottles that the zombies dropped, and say stoically that make it takes dying to be able to evolve. [End]

Relative to Real Life~
Night of December 21st, 2014 (2 of 2)
Real-life characters: Joel (The Last of Us), Clickers and Runners (The Last of Us).
Dream-created characters: None.
Real-life places: None.
Dream-created places: Industrial area, second floor.
Reasons:
The Last of Us = I’ve been playing this game lately.
Reoccurring: No.
Precognitive: No experiences yet.

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